Category: News

  • My Music Reaches New Countries: A Global Sales Update

    My Music Reaches New Countries: A Global Sales Update

    It’s always fun to start seeing reports trickle in as to where people are buying up the music. Maybe more so now that I’ve seen Searching For Sugar Man. I don’t have the cult following that Rodriguez has, though at some point I believe I will. Until that day occurs, I will settle upon the new places I see each month for where my music is being purchased.

    This past month I’ve seen the following countries taking in music by me:

    Taiwan
    U.K.
    Canada
    Switzerland
    Japan
    Mexico
    South America
    Australia
    Finland
    France
    in the most general of terms: Europe
    and of course: U.S.

    No matter where you’re at, if you’re purchasing music I’ve created I’ll be grateful if you’re telling 3 friends to do the same. Your purchase of music is the type of thing that makes a musician happy they’re creating something of value.

    Thank you!

  • How My Voice Ended Up in a Japanese Gaming World

    How My Voice Ended Up in a Japanese Gaming World

    In the matter of getting the talent out and into the world, I have a little news about something I’ve done recently. I was asked to sing on a game soundtrack. I can’t tell you the name of the game, if I did, I’d have to kill you, then they’d kill me. Very James Bond 007 type of stuff. I can say it’s a game out of Japan and it’s the type known as Pachinko. Though I’ve never see a Pachinko game, I can say Pachinko games am I. Or at least my voice is.

    Oddly enough I’m getting known for doing vocals for games in that part of the world. It’s interesting. It’s fun. It can also be rough on the voice.

    The amazing march of technology allows the composers in Japan to Skype in to my studio. Where they can ask, watch, listen, and request for things as we’re recording the tracks. Going international thanks to video chatting!

    I will say the music for this game is a bit heavier than most of the music I’m known for. Plus it’s very much in the heavy video game style of borderline metal mixed with dub.

    When I’m allowed to give out the name of the game, I’ll happily post an update. Speaking of which, there is another game that I sang on a while back where I’m due to be getting the CD of the music very soon. When I get it in big hands, I’ll post about that one.

  • The Big Sound That Ends the Preproduction Journey

    The Big Sound That Ends the Preproduction Journey

    Doling out the news… That’s what’s happening. Since the last post about song seventeen, I’m now on the final leg of the preproduction stage. That’s the word finally song eighteen is “I Miss”.

    The song underwent a bit of a transformation. I changed the rhythm of the piano part. In a way it’s a bit more simplified. It also changes it from feeling too much like a song from the 80’s in it’s rhythmic value on the piano.

    Lyrically it has stayed the same. I’m positive they were right the first time.

    Vocally is where the most change happened. I’ve added an insane amount of vocal harmony. Think Queen, if you’re familiar with them. It’s going to be vocally HUGE. It will be interesting to see how it vibes out in the studio with extra singers on it. I’m thinking it will have somewhere in the neighborhood of 160 tracks of vocal harmonies. Big big big.

    There it is. The last song on the list for the new CD/release. Song eighteen is called “I Miss”. Now it’s a matter of hunting down that investor money. Once that happens, I’ll be heading into the studio and pumping out these tracks with pure awesomeness.

    Stay tuned for another update in a few days.