My first trip to GDC has come to an end. What a trip it’s been. Having never been to GDC before, I really didn’t know what to expect. I would consider myself a veteran of conventions that gear strictly around music. GDC breaks that mold. Here are some of my thoughts via my GDC It’s A Wrap feelings.
First is that the Moscone Convention Center is a little unconventional. That’s an oxymoron right? Unconventional convention… Hmmm. Why do I say that? My usual convention examples are things like NAMM. Where you’re almost entirely in one building. One enormous building. In terms of actual floor space, I believe NAMM is very well larger. In terms of sprawl, I have think that GDC is larger.
Second, I may be wrong about this, I felt there were a lot more people at GDC. Despite that, the crowds were easier to move around in. That was kinda weird.
Third, there is a totally different sense of community. Maybe it’s been a state secret, but there’s a whole different mentality with the music community that gathers in the video game market. In film, it’s very cutthroat. In TV, it’s very cutthroat. In the world of the Major labels it’s very much a mentality of, we’ll take everything we can from the creator and then chew ’em up, spit ’em out and leave out in the desert to die. In video games there’s a huge sense of camaraderie. I think that has to do with the market being newer, easier to move in the new digital era and the fact that it takes a large number of people to produce the product over a course of time. I like that vibe.
Fourth, the businesses involved are very open to new people approaching them. This is very different from my list of people in remark three. There’s a very interesting thing at GDC, they’re very open to people coming up and putting it out there they want to work with you. Here’s something to think about. They had people at each business dedicated to talking to those who are in school and wanting to work with that business. They also had people dedicated to talking to professionals looking to branch out. The school lines were usually long. The pro lines were generally very short. Made it really easy for me to walk right up and talk to a lot of people.
Like any convention, there’s always a few nut cases. GDC is no exception. See below:
I’m happy I went. I met a great deal of new people. Thus I have a lot of new possibilities planted for music. That is a wonderful thing. Plus it doesn’t suck that quite a few people were asking about my music as an artist and not just a composer. Bonus!
I look forward to going next year. I’m hooked.
p.s. here’s a shot of me sitting in a game consul that costs $15,000. Was it cool? Yeah, it was damn fucking cool for a video game. Very realistic race car driving game. The only thing missing from it is the G forces you’d feel.
p.p.s. here’s another shot of me sitting on a throne for the game Game of Thrones.
From San Francisco, say see ya GDC it’s a wrap.
Monday will mark my first journey to an event known as the Game Developers Conference. As a musician making his way in the world, I’ve had an agent for video game work for a little over a year. That has led me to work on several games so far. A wonderful experience. The best way to expand on that network for spreading the music is to go where the business is. Which means I’m going to gdc sf (GDC SF) for the 2012 experience. I can’t wait to find out what I’ll learn and who I’ll meet.
Already a contact from my NAMM journey earlier this year, I’ve been granted a pass to attend the San Francisco event. Gotta love that. I can sense that it will be a fantastic relationship with a new company. That makes it more exciting already. Knowing that someone is going to be there that I can be introduced to others via. The bigger bonus is one of my reps from SESAC will be there for a few days. Then my agent will be there too. Lots of people to meet. Lots of new relationships to make.
Two days ago, I was put in touch with another composer out of Salt Lake City, or rather south of there. He’s also working on heading there. Because of that contact, with him (Brady Ellis), I’ve already been hired to work on one of his projects as a guitar player. Good things are afoot even before the event happens. I’ll be playing guitar on nine tracks for Brady.
I have other music projects I’m putting some finishing touches on. I’ll have to announce them in some different posts as it’s probably not wise to cross my new wires too much in single posts.
The last bonus is that I’ll get to hang with my sister a little bit during the week. She lives not far from San Francisco. Additionally I’m going to reach out to another recent NAMM contact who works for Sound On Sound.
It’ll be a fun filled week of games, games, games, and more games. Plus, and I’ve witnessed this as well, I’ve heard that game developers party hard. There’s no doubt some late nights are ahead. More to come in a little over a week when I get back.
In the meantime. Spend some time listening to my music <- click there. If you’re going to gdc sf (GDC SF), contact me and lets meet up.